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- > > Anyway Magnus was asking too about the blitter if it was to be used
- > > in BM, is it? It sure could help moving sprite data, but didn=B4t you
- > > write before that the characters should be handled as transparent
- > > walls?? If thats the case, wouldn=B4t BM slow down alot when there is
- > > alot of characters on the screen?? Since the sprites/characters is
- >
- > BAD MOOD will certainly slow down for every new sprite on screen.
- > To get some idea of the slowdown, try inserting a number of thin sectors
- > with transparent walls in a scene (using DEU on a PC for example).
-
- But the sprites will be faster to draw as you doesn't 'rotate' them (or whatever
- is the right word for it). Transperant walls have to be rotated when you look at them
- form different angels. You will always see the sprites from the front, so you will only
- need to scale them. This is if I have understod it all right, so it's not the same
- as inserting alot of transperant walls, or is it?
-
- But you might get the idea... :-)
-
- I think Doug knows what he have in mind with the sprites, to do it as quickly as only
- possible.
-
- //Magnus Kollberg
-
-